Survival project game 20165/5/2023 ![]() ![]() Hall did suggest, however, he decided to walk away from Ion because he realised he would prefer to work on games RocketWerkz controls itself. The reason why people don't announce this stuff is because what's the value in it?" There was a phrase I heard often in the military, 'It went wrong and you were there.' Look, games get paused, cancelled, pulled back all the time in the industry. I'm definitely of the opinion that you don't deflect blame to someone else simply because it falls at you. ![]() "You know me, I don't like not saying anything," he said, "but I have to be cautious because you can be very disrespectful, and I certainly don't want to be disrespectful to anybody. Improbable wouldn't speak beyond the statement it sent, and Dean Hall was cagier than I have ever heard him, even though he knows the blame may be levelled at him, both as the person who announced the "game that is not a game" ("I will never live that down") and as the person whose career was both made by DayZ and tarnished by it. ![]() What went wrong with Ion is harder to pin down. With the collaboration at an evident end and Improbable having "no plans to develop or release a game ourself", Ion's fate, then, appears sealed. "When I look at Ion," he added, "Ion could only happen with a company like Improbable, with the scale of technology like that, and that's not a game we could do alone." I asked him how long Ion had not been an active project for him and he said since he moved back to New Zealand in August-October last year. Nor is RocketWerkz studio in New Zealand." "We're not actively working on Ion, no," he told me in an interview. We currently have no plans to develop or release a game ourself." "We are focussed on making SpatialOS available to developers, and supporting developers such as Bossa Studios and our SpatialOS Games Innovation Program partners as they make games on our platform. However, we have not previously commented on and cannot now comment on RocketWerkz' current or future plans. "We can definitely say that Improbable is not currently working on Ion. "Dean Hall moved back to New Zealand from London, RocketWerkz has started work on a number of other games, and we have grown increasingly into a platform for games to be deployed on. A lot has changed since then," the statement, sent to Eurogamer, read. "Ion was initially conceived as a project for co-development between Improbable and RocketWerkz. What gives?Īfter weeks of investigation, and with comments from both parties involved, I can tell you Ion is dead. Improbable has partnered with Google to heavily subsidise the SpatialOS engine, and in press releases mentions SpatialOS games such as Worlds Adrift and Lazarus (skip to 01:10:00) - but not Ion. RocketWerkz released a VR game called Out of Ammo, announced a mysterious big new multiplayer game, and is teasing a game reveal for game show EGX Rezzed in London at the end of the month. Ion was to come first to PC and the Xbox One Game Preview Program. Technology from Improbable allows Ion to have a massive interconnected universe with fully simulated environments such as power grids, air pressure and heat - all to help stave off the unending vacuum of space. It was a prototype Hall said he had been working on for a year, and would be a collaboration between RocketWerkz, Hall's studio in New Zealand, and Improbable, a company with an ambitious SpatialOS game engine, in London.įrom the creator of DayZ and inspired by the cult favourite Space Station 13, Ion is an emergent narrative massively-multiplayer online game in which players will build, live in and inevitably die in huge floating galactic constructions as humanity makes its first steps colonising the universe. A simulation MMO that explores mankind's expansion into space the chance to be a pioneer in a harsh universe swamped with the risk of death yet peppered with the havens of fortune." A universe built not on scripts or quests, but on the laws of physics, biology, and chemistry. "I want a game that is not a game," he said. There is no bigger stage to announce a video game on than a platform holder's E3 press conference, and in 2015, Dean Hall, creator of DayZ, stepped onto Microsoft's stage to announce his new game Ion. ![]()
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